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10-15-05

David Michael McClain
David has been in print for 9 years. With a background in graphic design, he made the foray into the world of 3d about 5 years ago. Clients include national advertising agencies like GSD&M, Margeotes, Dieste, Temerlin McClain, The Neiman Group as well as corporate clients like Glaxo Smith Kline and Tyson Foods.

David works with a small team of illustrators in ImageTap, a creative service of Vertis Inc. The group specializes in illustration for print media and dabbles in animation for corporate communications. Their work can be seen as ad inserts in national magazines like Newsweek, Popular Science and  National Geographic among others. The team has been featured in trade publications such as Adweek and Photo District News.

Davids talents these days are focused on generating award-winning illustration for the print medium. His primary tool is Lightwave 3d as an asset generator. He has a passion for the fantastic & cartoony, but clients most often tap him for realism or a stylized reality. Usually his efforts are a collaboration between himself, photographers, photo-illustrators and traditional illustrators.

 
9-24-05

Deuce Bennett
Senior Animator of Creative Imagineering, Inc
also on Newtek's Development Team

Deuce has 25 years physical special effects for motion picture and television and 15 years computer graphics - corporate id's, Animation TD for Jimmy Neutron, military visualizations

Deuce owns studio Creative Imagineering, Inc. and works for NewTek Inc. with the development team for LightWave 3D.

His effects career involved physical effects for over 75 films including Lonesome Dove, Problem Child, Captain Ron, and extending to the last years of the Walker : Texas Ranger TV series.

During the final episodes of Walker , Deuce became more active in Visual Effects and worked on Jimmy Neutron: Boy Genius as an Animation Technical Director. He currently is Senior Animator of Creative Imagineering, Inc. and spends all of his energies creating and teaching computer magic, as well as helping the Development Team with LightWave's new direction.  He also finds time to do military simulations and spend time with his wife Miracle and his 8 year old son Alex.

Also..

We took a special look at ImageWrangler from BareKnuckle Software .

ImageWrangler was designed with one goal in mind: manhandling your image sequences.
ImageWrangler will fundamentally change the way you interact with your image sequences

 
8-20-05

SIGGRAPH 2005 Review
This month we will be presenting selections from SIGGRAPH's 2005 Animation Theater. Come and watch a few shorts on our big screen.

Bryan Smith will also be previewing his upcoming MELBOTS masterclass.

Best wished to T.G. Weem as he will be moving to Boston soon. T.G. is a founding member of ABOSG. We are having a party at Circle R Media this Friday after work.

 
7-23-05

SIGGRAPH 2005 Preview

J. Marshall Pittman, ABOSG Secretary and DFW SIGGRAPH Professional Chapter Chair, will preview animation and presentations to be presented at SIGGRAPH 2005 in Los Angeles, July 31 - August 4. http://www.siggraph.org/s2005/

 
5-21-05

Greg Punchatz of Janimation
Janimation's Greg Punchatz

Our May 21 guest speaker will be Greg Punchatz, Janimation's Senior Creative Director. Punchatz received his early education in art at the elbow of his father, Don Punchatz, a famous science fiction illustrator and founder of the Sketch Pad Studio in Arlington, Texas. Like father, like son, Greg developed an interest in creating fantasy characters at a young age. Starting with clay, then moving to make-up effects with wax and greasepaint, he was making foam latex prosthetics by the age of 14. His first job at 16 involved making puppets and costume characters. By 18, Punchatz landed a job working for Mark Shostrom on prosthetics and stop motion animation models for “Nightmare On Elm Street 2.” He went on to work on the “Robocop” films and ran the foam latex prosthetic department for the “Beauty And The Beast” TV series.

Greg later moved back to Dallas and founded TXFX, his own makeup effects/animatronics studio which did commercial, TV and film work. He was involved in creating stop motion models for the “Doom” and “Doom 2” games. He turned down an opportunity to work on “Doom 3” so that he could focus on an opportunity to work with Janimation. Steve Gaconnier, founder of Janimation, gave Punchatz the chance to build on his considerable artistic skills and learn CG tools using Softimage. In 2000, he won 3D Magazine's Big Kahuna award for his work on the Harrahs' Casino turtle. Using his traditional makeup and prosthetics experience, Greg applied these techniques in texturing CG characters. This work was chosen for the Big Kahuna award over other notable entries by companies such as Blue Sky Studios.

According to Punchatz, everyone at Janimation is a generalist. In a small, high-powered shop such as theirs, everyone can be involved in some aspect of modeling, texturing, rigging, animating, lighting, compositing and editing. Janimation did the CG sea serpent creatures for Robert Rodriguez' “Spykids 2” which Greg refers to as a tribute to legendary stop motion animator, Ray Harryhausen. Janimation has since done the cinematic for Midway's “Area 51” game among other commercial, gaming and film projects.

http://www.janimation.com/

 
4-30-05
Justin Barrett

Our guest speaker for the April 30, 2005 meeting will be JUSTIN BARRETT of Reel FX Creative Studios. Justin will demonstrate character animation techniques. He is the author of "Animate a Face", a 2-CD set of instructional videos. One copy of "Animate a Face" will be given away to a lucky attendee at the meeting! Check out Justin's website: http://www.justinanimator.com/

Justin grew up in Port Angeles, WA and "was always a freak for moving visuals as a kid." He also developed an interest in acting and was inspired by Pixar's "Toy Story" in 1995 to merge his interests in acting and animation. He started teaching himself 3D animation and then attended the Art Institute of Seattle, graduating in 2000 with a degree in Computer Animation. He was hired by Big Idea in 2001 and worked on such productions as "3-2-1 Penguins!", "Jonah: A VeggieTales Movie", "An Easter Carol" and others. At Digital Production Solutions he was the Animation Director for "Monster Monster Trucks: The Golden Rule Rules!" For Reel FX, he has worked on "GI Joe: Valor vs. Venom", "Halloweentown High" (as Supervising Animator), "Action Man X-Missions: The Movie" (as Supervising Animator) and a "Robots" theatrical PSA.

 
 
4-02-2004

Digital Tutors visited us for the April 2 meeting.
Piyush Patel and Kyle Green demonstrated modeling and integration of Zbrush to Maya techniques.
Digital Tutors
Pixologic/Zbrush:

 
 
 
2-19-2005

Our guest speakers this month were Mike Fortner and Michael Comet. They discussed their work in the industry and talk about character rigging and setup for animation. Michael showed off some of his amazing rigging scripts - be sure to check out his site. There were nearly 120 people at this meeting - almost time for a larger room.

Mike Fortner, has recently worked for Reel FX as Lead Technical Director. At Reel FX, he overlooked rigging, skinning and modeling on various productions including "Halloweentown III", "Valor vs. Venom", "Red Star", "My Little Pony", "GI Joe Spytroops" and a soon to be released animation for Hasbro UK. Mike has recently accepted a job at DNA to work on their current feature film.
http://www.mikefortner.com/

Michael Comet started his career with gaming company, Volition Inc., as Lead Animator. Later, he was an Animator and Lead Rigger at Big Idea Productions where he worked on "3-2-1 Penguins" and "Veggie Tales". In 2003 Michael moved to Blue Sky Studios and worked on the upcoming feature film "Robots". He is now Character Rigging Supervisor at DNA Productions (http://www.dnahelix.com/). http://www.comet-cartoons.com/

 
1-19-2005

Modeling with Wayne Braddick and Daniel Trbovic.

Wayne Braddick works for Resolution Independence Studios, has taught animation at The Art Institute of Dallas and is teaching at UTD this spring. He
is also a Certified Alias instructor and trained for Alias beginning with Power Animator and later with Maya.

Daniel Trbovic moved to Dallas in November 2004 to work for Reel FX. He has been a CG artist since he began working with 3D Studio DOS version 1.0. He was born in Belgrade, Serbia and has credits on several European animated titles as well as commercial work for Daimler/Chrysler, United Nations, Procter & Gamble and others.

Stephen Steinbach, director of the Expresslane short, spoke in his progress on the 2D animatic and invite artists to participate in the production of this animated short.

 

ALSO: Thanks to Peachpit Press - Our first book Give-A-Way "Animation and Effects with Macromedia 2004".

 
Winner of Peachpit Press Give-a-way
Jim Payne
 
 
11--20-2004
Character Design and Storyboarding

This month's meeting featured an Industry Giants' alumnus Dan Kuenster and Short Guy membe rand A.I.D Lead Instructor, Stephen Steinbach.

Our focus for this meeting was character design and storyboarding. Dan brought an idea from concept o completed storyboard. Link soon. He also discuss a bit about his career which includes Disney and Don Bluth studios where he worked on The Secret of NIMH, The Land Before Time.

Stephen talked about his early career which includes game animation for Saga and Nintendo as well as animation for Warner Bros. where he worked on Iron Giant which was directed by Incredibles director, Brad Bird.

We also had a special visit from Melissa tison of the Guildhall.

 
10--23-2004


Our guests this month was Kyle Clark and Keith Lango of Reel FX. They spoke about their CG careers and show their work. Both guests will participate in a panel discussion on 3D Short Film Production. Kyle is the author of "Inspired 3D Character Animation" and the editor of "Inspired 3D short Film Production".

Kyle Clark's books: 3d Short Production
Keith Lango's website: http://www.keithlango.com/

 
7-12-04
Industry Giants
06-26-2004

This month we demonstrated some of the new features and give small demonstrations of After Effects 6.5 and Combustion 3 hosted by Scott Spengler (Circle R Media) and Eric Craft (A3D).

 
05-15-2004
 

Don Stokes and Loren Soman of Post Asylum.

Don Stokes is President of Post Asylum, past president and current board member of the Dallas Producers Association, and a very active member of the local production community. Don has been producing award-winning films and videos for more than thirty years. He is heavily involved in script and project development, supervision and selection of the production team, in addition to budgeting and cost control

Loren Soman has visited with us once before, if you missed him the first time - you really must come and check out his ultra cool work. Some of his credits include Ghostbusters 2, Total Recall, RoboCop 2 and 3, Bugsy, Basic Instinct, Toys, and Shrek. Loren currently works for Post Asylum.

04-17-2004

Mark Leon (Terminal Reality)
This month our special guest will be Mark Leon of Terminal Reality in Lewisville.

Mark will discussing various topics relating to modeling, texturing and UV mapping specific for the gaming industry.

Mark is a 10 year veteran of the gaming industry whose resume includes: Origin, 7th Level, EA, and Westwood Studios. Published titles include Earth & Beyond, Ultima IX: Ascension, Wing Commander: Secret Ops, Wing Commander: Prophecy and Wing Commander IV: The Price of Freedom.

 
 

02-21-2004

Morgan Hanson of Morach Leo Burnett presented some commercial work that utilized the integration of 3d elements with video. Leo briefly discussed workflow at the Ad Agency and its evolution into the 3d market.

Also, Bryan Brewer (Astreae Toys) showed off some new toys. Astraea Toys has recently purchased a Solid Modeler. Bryan brought in a few samples of objects that he has built using Lightwave and the solid printer.

 

 

 

 
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